Okay, I have spent a few paint sessions with @ginger_buddha and Tupp, and I followed miniature mentor video instructions. I am too embarrassed to display any results, but I am a HUGE fan of the following painting techniques now:
- Thinning paint for better graduation and leaving detail
- Using a hair dryer to speed up drying
- Glazing to tint
- Shadowing down and highlighting up
- Using A LOT of light
- Mixing paints for color interest and increased subtlety in transitions
I am satisfied that extra effort is very much worthwhile, and that I can keep the increase in painting time per fig from becoming boring. I'm going to try another test fig this weekend, and I'll post the results.
I've also gotten a lot of feedback on my army list. Plus, I watched renowned dwarf general, Gary Luthor, play a game or two at the Midwest Rampage to pick up some dwarf tips. The primary decision for me is whether to 1) spend max allowed points on a lord and runelord, 2) to increase unit sizes, or 3) to add a unit of hammerers. My 2000 pt army list below is aimed at option 3) to maximize troops and having five unit banners for a fortitude of eight.
2000 Pts - Dwarfs Roster
Runesmith General, 127 pts (Shield, Rune of Stone, Master Rune of Challenge; Rune of Spellbreaking x1)
Thane BSB, 155 pts (Master Rune of Gromril; Rune of Preservation; Rune of Resistance)
10 Thunderers, 165 pts (Mus; Std; Light Armour; Shield)
10 Thunderers, 165 pts (Mus; Std; Light Armour; Shield)
20 Longbeard Rangers, 345 pts (Mus; Std; Great Weapon; Heavy Armour; Shield)
Runic Standard (Ancestor Rune x1; Rune of Determination)
20 Slayers, 238 pts (Mus; Std)
20 Hammerers, 258 pts (Mus; Std; Great Weapon; Heavy Armour)
Cannon, 125 pts (Rune of Burning; Rune of Reloading; Engineer w/ Brace of Pistols)
Grudge Thrower, 160 pts (Rune of Accuracy; Rune of Penetrating x1; Rune of Reloading; Engineer w/ Brace of Pistols)
Organ Gun, 120 pts
Gyrocopter, 140 pts
Composition Report:
Points of Lords: 0 (0 - 500)
Points of Heroes: 282 (0 - 500)
Points of Core: 675 (500 - Unlimited)
Points of Special: 781 (0 - 1000)
Points of Rare: 260 (0 - 500)
Total Roster Cost: 1998
Friday, May 27, 2011
Monday, May 2, 2011
Evil Dwarfs!
It is time! Time to start my next army. I am really psyched, as I have been planning this one for some time. I've got conversion plans and creative use of OOP figs and new components for the signature units. I have locked on to a paint scheme, and I hope to spend the next eight months laboring on conversions and appearance to help me garner appearance soft score points at tournaments. I am aimed at unveiling the army at Waaagh!Paca in January 2012 - hands down, my favorite tourney of the year. Unfortunately, the tourney is only 2000 pts. However, that means I have less figs to get done for the unveiling, and I can add later to build up for the 2400 pt tournies.
And the army will be - DWARFS! What, yes I do already have a dwarf army. However, I have plans for 7 separate dwarf armies. The first one I painted is an above ground ranger expedition with no gunpowder. This one is something I have never seen anyone do, and I have never heard anyone else talk about doing it. I'll be fielding EVIL DWARFS using the regular dwarf army book. I call them "evil" instead of "chaos" for this reason. I will not be using the chaos dwarf rules - at least to start out with. Also, you won't see the typical chaos dwarf hats or beards.
At this time, my 2000 pt list is as follows:
Dwarf Lord, 266 pts (Great Weapon; Shieldbearers)
Runic Weapon +1 to hit GW
- Master Rune of Kragg the Grim
- Rune of Snorri Spangelhelm
Runic Armor re-rollable 1+, no KB
- Rune of Resistance
- Rune of Stone
- Rune of Preservation
Runesmith, 122 pts (Shield)
Runic Talisman
- Master Rune of Challenge
- Rune of Spellbreaking x1
Thane Battle Standard Bearer, 155 pts
Runic Armor re-rollable 1+, no KB
- Master Rune of Gromril
- Rune of Preservation
- Rune of Resistance
15 Thunderers, 250 pts (Musician; Standard Bearer; Veteran with Brace of Pistols, Shields)
20 Longbeards, 275 pts (Musician; Standard Bearer; Shield)
1 Runic Standard (Rune of Determination)
18 Slayers, 216 pts (Musician; Standard Bearer)
19 Hammerers, 291 pts (Musician; Standard Bearer)
1 Runic Standard (Rune of Battle; Rune of Determination)
Cannon, 125 pts (Rune of Burning; Rune of Reloading)
1 Engineer (Brace of Pistols)
Grudge Thrower, 160 pts (Rune of Accuracy; Rune of Penetrating x1; Rune of Reloading)
1 Engineer (Brace of Pistols)
Gyrocopter, 140 pts (Flyer)
Composition Report:
Points of Lords: 266 (0 - 500)
Points of Heroes: 277 (0 - 500)
Points of Core: 525 (500 - Unlimited)
Points of Special: 792 (0 - 1000)
Points of Rare: 140 (0 - 500)
The hammerers, stone thrower, and cannon are for effectiveness. I have to have the slayers, thunderers, and gyrocopter because I have conversion plans for them, and I'm a fan of the gyro. I don't *have* to have the longbeards, but need to keep 500 core. I considered two unit of thunderers, but better to have one of each unit in a "painter's army". Could trade in the hammerers to make the other units larger...we'll see. Reloading and engineers with BoP on the artillery to keep them alive and firing.
And the army will be - DWARFS! What, yes I do already have a dwarf army. However, I have plans for 7 separate dwarf armies. The first one I painted is an above ground ranger expedition with no gunpowder. This one is something I have never seen anyone do, and I have never heard anyone else talk about doing it. I'll be fielding EVIL DWARFS using the regular dwarf army book. I call them "evil" instead of "chaos" for this reason. I will not be using the chaos dwarf rules - at least to start out with. Also, you won't see the typical chaos dwarf hats or beards.
At this time, my 2000 pt list is as follows:
Dwarf Lord, 266 pts (Great Weapon; Shieldbearers)
Runic Weapon +1 to hit GW
- Master Rune of Kragg the Grim
- Rune of Snorri Spangelhelm
Runic Armor re-rollable 1+, no KB
- Rune of Resistance
- Rune of Stone
- Rune of Preservation
Runesmith, 122 pts (Shield)
Runic Talisman
- Master Rune of Challenge
- Rune of Spellbreaking x1
Thane Battle Standard Bearer, 155 pts
Runic Armor re-rollable 1+, no KB
- Master Rune of Gromril
- Rune of Preservation
- Rune of Resistance
15 Thunderers, 250 pts (Musician; Standard Bearer; Veteran with Brace of Pistols, Shields)
20 Longbeards, 275 pts (Musician; Standard Bearer; Shield)
1 Runic Standard (Rune of Determination)
18 Slayers, 216 pts (Musician; Standard Bearer)
19 Hammerers, 291 pts (Musician; Standard Bearer)
1 Runic Standard (Rune of Battle; Rune of Determination)
Cannon, 125 pts (Rune of Burning; Rune of Reloading)
1 Engineer (Brace of Pistols)
Grudge Thrower, 160 pts (Rune of Accuracy; Rune of Penetrating x1; Rune of Reloading)
1 Engineer (Brace of Pistols)
Gyrocopter, 140 pts (Flyer)
Composition Report:
Points of Lords: 266 (0 - 500)
Points of Heroes: 277 (0 - 500)
Points of Core: 525 (500 - Unlimited)
Points of Special: 792 (0 - 1000)
Points of Rare: 140 (0 - 500)
The hammerers, stone thrower, and cannon are for effectiveness. I have to have the slayers, thunderers, and gyrocopter because I have conversion plans for them, and I'm a fan of the gyro. I don't *have* to have the longbeards, but need to keep 500 core. I considered two unit of thunderers, but better to have one of each unit in a "painter's army". Could trade in the hammerers to make the other units larger...we'll see. Reloading and engineers with BoP on the artillery to keep them alive and firing.
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