It is time! Time to start my next army. I am really psyched, as I have been planning this one for some time. I've got conversion plans and creative use of OOP figs and new components for the signature units. I have locked on to a paint scheme, and I hope to spend the next eight months laboring on conversions and appearance to help me garner appearance soft score points at tournaments. I am aimed at unveiling the army at Waaagh!Paca in January 2012 - hands down, my favorite tourney of the year. Unfortunately, the tourney is only 2000 pts. However, that means I have less figs to get done for the unveiling, and I can add later to build up for the 2400 pt tournies.
And the army will be - DWARFS! What, yes I do already have a dwarf army. However, I have plans for 7 separate dwarf armies. The first one I painted is an above ground ranger expedition with no gunpowder. This one is something I have never seen anyone do, and I have never heard anyone else talk about doing it. I'll be fielding EVIL DWARFS using the regular dwarf army book. I call them "evil" instead of "chaos" for this reason. I will not be using the chaos dwarf rules - at least to start out with. Also, you won't see the typical chaos dwarf hats or beards.
At this time, my 2000 pt list is as follows:
Dwarf Lord, 266 pts (Great Weapon; Shieldbearers)
Runic Weapon +1 to hit GW
- Master Rune of Kragg the Grim
- Rune of Snorri Spangelhelm
Runic Armor re-rollable 1+, no KB
- Rune of Resistance
- Rune of Stone
- Rune of Preservation
Runesmith, 122 pts (Shield)
Runic Talisman
- Master Rune of Challenge
- Rune of Spellbreaking x1
Thane Battle Standard Bearer, 155 pts
Runic Armor re-rollable 1+, no KB
- Master Rune of Gromril
- Rune of Preservation
- Rune of Resistance
15 Thunderers, 250 pts (Musician; Standard Bearer; Veteran with Brace of Pistols, Shields)
20 Longbeards, 275 pts (Musician; Standard Bearer; Shield)
1 Runic Standard (Rune of Determination)
18 Slayers, 216 pts (Musician; Standard Bearer)
19 Hammerers, 291 pts (Musician; Standard Bearer)
1 Runic Standard (Rune of Battle; Rune of Determination)
Cannon, 125 pts (Rune of Burning; Rune of Reloading)
1 Engineer (Brace of Pistols)
Grudge Thrower, 160 pts (Rune of Accuracy; Rune of Penetrating x1; Rune of Reloading)
1 Engineer (Brace of Pistols)
Gyrocopter, 140 pts (Flyer)
Composition Report:
Points of Lords: 266 (0 - 500)
Points of Heroes: 277 (0 - 500)
Points of Core: 525 (500 - Unlimited)
Points of Special: 792 (0 - 1000)
Points of Rare: 140 (0 - 500)
The hammerers, stone thrower, and cannon are for effectiveness. I have to have the slayers, thunderers, and gyrocopter because I have conversion plans for them, and I'm a fan of the gyro. I don't *have* to have the longbeards, but need to keep 500 core. I considered two unit of thunderers, but better to have one of each unit in a "painter's army". Could trade in the hammerers to make the other units larger...we'll see. Reloading and engineers with BoP on the artillery to keep them alive and firing.
Monday, May 2, 2011
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